Ragdoll To Standing Finally Working :D

Do not run your project! Go to autosaves folder and copy all files from there to safe place.
Then try to load those autosaves, you may still have working copy.
Just do not run editor before you copy autosaves, it may overwrite last working autosave, so do copy of them first.

And learn to make backups. For eg, after I add any feature, I am making zip out of whole project folder and name them like “myProject_laser_Added” “myProject_Multiplayer_Working” this naming together with date when zip was created is perfect for going back and restoring features in case i screw up too much (or in case unreal kills some nodes).

Very nice.

Jesus, the things I’d be making if I could model and animate. All my stuff is squares, cylinders and template characters.
I wish all the marketplace stuff was free to mess around for private stuff. Like the above.

Hey thanks I got it working again! The file was still there but the editor did not recognize it for some reason. After multiple attempts I got it working, so yay! I can resume my work. Next up, active ragdolls and pose blending :smiley:

Make backup now! :smiley:

That video looks pretty awesome! Glad you were able to recover your blueprint and continue working.

Thanks!! That really means a lot coming from a developer.

Very nice work. I especially like the ability to cruise through windows like an action hero.

Blueprints please.

This is really good.
I assume you used a full body blend between ragdoll and animated for moving and then just go full ragdoll on falls?
Correct me if I’m wrong, I’m working on something similar:)

Yeah thats pretty much right. Its been awhile since I worked on this project, but Ill be starting again soon.

Absolutely beautiful. I love how smooth the transitions seem to be. Is the ragdoll getting triggered by any hit (aside from below/ground)?

No Im just pressing a button…pretty boring I know :smiley:

Looks awesome, great job! I’ve been trying to do something similar and I’ve ran into a few issues. If you may, how did you:

  1. Get collision events from your ragdoll? What do you do with the character’s capsule while ragdolling and how do you snap it back?
  2. Detect when the ragdoll came to a stand still? I always had a few bones moving slightly making the engine think that my ragdoll has a huge velocity.

Really impressive stuff! As are your other youtube unreal4 test videos.

Keep it up!