Ragdoll system spining around own Axis (Z)

I’m a beginner in Unreal Engine 5 and I still don’t quite know how everything works and where everything is located… While fixing animation errors related to getting up, including adding interaction between the foot and the ground during this process, I encountered the following problem:

I have no idea what happened and how to fix it (Ragdoll is set up as shown on the ‘X’ Tab, but instead of a regular fall, this happens after activation).

Video attachment for problem: