Ragdoll physics works from editor, NOT from BP

I have a character that is not the UE Mannequin, to which I have made a custom physics asset that works properly in the physics asset editor, when testing a ragdoll simulation.

TWO THINGS are not working properly elsewhere in UE:

1. With the character in my level and simulate physics in the DETAILS panel is set to true, the character does perform a ragdoll, but not nearly as well as in the physics editor. It appears that the hands and arm bones are seriously detached and the character looks like it is made of elastic in the arms, but not as bad in the rest of the body, though not perfect. I did notice something odd. When I enabled SHOW COLLISION, I got see funny positions for the physics collisions objects:

Ragdoll Physics Asset (which works in the physics editor, but only partially in the level)

Same physics asset in the Physics Editor:

PROBLEM NUMBER 2:

When the character’s physics is set to simulate in the level editor’s details panel, it will collapse and lay on the floor. If the physics simulation is enabled from within a Blueprint, triggered by a hotkey, the simulation begins, but the character falls through the floor. What is causing this difference? How do I prevent it from falling through the floor?

Thanks in advance to help on these problems.

-S

ow you have to set the physics profile to ‘ragdoll’ in the detail panel.