I have a game that spawns skeletal mesh actors that have ragdoll physics as they drop to the ground. It works and looks perfect in the editor as well as in the stand alone game.
When I package the actors fall in a t pose and physics simulation of the bones is not working. Is there a specific way to package with the physics included?
thanks for any help you can give me
This is the game that the physics isn’t working in, we made it for Ludum Dare in 3 days. You can see the physics working in the gif I made in the editor.
https://ldjam.com/events/ludum-dare/46/devil-devour-alive
thank you for any help you can give me!