Ragdoll physics work in editor but not packaged game

I have a game that spawns skeletal mesh actors that have ragdoll physics as they drop to the ground. It works and looks perfect in the editor as well as in the stand alone game.

When I package the actors fall in a t pose and physics simulation of the bones is not working. Is there a specific way to package with the physics included?

thanks for any help you can give me

This is the game that the physics isn’t working in, we made it for Ludum Dare in 3 days. You can see the physics working in the gif I made in the editor.
https://ldjam.com/events/ludum-dare/46/devil-devour-alive

thank you for any help you can give me!

Where are setting simulate physics to true?

It could be that the package game is changing the timing of that before the mesh is ready.

As a test, you could delay triggering physics after spawning by a frame.

Or if it is being set by the spawner, try setting it from begin play on the character.

Thank you guys! I set physics in the construction script and it worked! you guys are lifesavers.