There’s a newer version of that now here: https://github.com/TheJamsh/UE4-Networked-PhysX-Component
However, it’s for predicting movement for Pawns that use PhysX and not much else. PhysX replication is hard and expensive, and tbh you’re better off changing the game mechanic to avoid replicating bone transforms.
Ragdolls should be made to not affect gameplay. Gears of War 2 actually had some fairly critical online problems because of this.