Ragdoll Physics, only works setting in Level Blueprint

So, on a Character being hit by an object I want to set it to ragdoll.

I was able to do it by deleting the actual mesh on the character and then setting the transform of a SkeletalMeshActor that I had in the Level allready, but out of sight, and then setting it to simulate physics.

With that same Skeletal Mesh, if I set it’s physics to simulate in an Actor nothing happens, it stays frozen in it’s ref pose.

While my workaround is getting things done, it’s a hack.

Does anyone have any ideas what may be happening?

Thank you

Set Collision Enabled before Set Simulate Physics worked for the mesh if in an Actor.