Hi,
We are trying to create a small game where pasta is in a pan, however the ragdoll for this doesnt work despite following some videos for ragdolling. We have a capsule component, skeletal and mesh.
The following have these colliders set:
Pasta SM - Ragdoll
Skeletal Mesh - No collision
Capsule - Blockall
The problem we’ve had before those colliders were set, was that the mesh would bounce around the level and not drop into the pan. Now the issue is, it drops in the pan but doesnt go into ragdoll mode despite the bp having Event BeginPlay.
The player is FirstPerson BP and it is a pan.