i’m facing a strange issue. I have a zombie IA, when his life is to zero, I enable physics to make it ragdoll fall.
In the skeleton simulation everything is fine, but in game, there is a really strange behavior between hand and arms, as you can see below :
Does anyone have an idea ? Thank you a lot for any help
Hey there @Hdubs37! Looks like the constraints might need some adjustment between the elbow to wrist and wrist to hand. What are the constraint values for them currently?
On the left where you saw the word physics in that original picture, the constraints are the yellow boxes. No worries, here’s a couple of resources on the physical asset constraints.
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