Ragdoll issue

Hello guys,

i’m facing a strange issue. I have a zombie IA, when his life is to zero, I enable physics to make it ragdoll fall.
In the skeleton simulation everything is fine, but in game, there is a really strange behavior between hand and arms, as you can see below :

Ragdoll2

Ragdoll3

Does anyone have an idea ? Thank you a lot for any help

Hey there @Hdubs37! Looks like the constraints might need some adjustment between the elbow to wrist and wrist to hand. What are the constraint values for them currently?

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On the left where you saw the word physics in that original picture, the constraints are the yellow boxes. No worries, here’s a couple of resources on the physical asset constraints.

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Thank you for this, I’ve dive into constraint learning now. It’s complicated !

There is really something I don’t understand :

Why simulation in the editor is absolutely not the same as in runtime.

Like look :

1

2

Why is it not behaving the same ??

If you have an idea pleaseee

Update : I’ve made things a bit more propely :

But it behave the same

Holy crap I found out, it was this f***ing capsule component collision making things non sense

Was the capsule component colliding and causing the distortion?