Hi Zoltan,
I notice this when I duplicated a physics asset from another mesh (based on the same skeleton)
I think it’s an engine bug
So creating each physics asset from scratch seemed to fix it to me.
Regards,
Minxies
Hi Zoltan,
I notice this when I duplicated a physics asset from another mesh (based on the same skeleton)
I think it’s an engine bug
So creating each physics asset from scratch seemed to fix it to me.
Regards,
Minxies