Ragdoll flying away after time dilation

I have a system called “Photo mode” where I set time dilatation to 0.001 (fake pause).

To prevent ragdolls from updating during the “photo mode”, I set

skeletalMesh->SetComponentTickEnabled(false);

skeletalMesh->PutAllRigidBodiesToSleep();

The problem occurs when I resume from the photo mode,

The ragdoll blasts away into the sky, if it was touching the ground or penetrating through the ground.

Is there a way to prevent this from happening?

Adjusting max depenetration velocity does not work.