ragdoll flying away after resetting time dilation

I have a system called “Photo mode” where I set time dilatation to 0.001 (fake pause).

To prevent ragdolls from updating during the “photo mode”, I set


skeletalMesh->SetComponentTickEnabled(false);

skeletalMesh->PutAllRigidBodiesToSleep(); 

The problem occurs when I resume from the photo mode,


skeletalMesh->SetComponentTickEnabled(true);

skeletalMesh->WakeAllRigidBodies();

The ragdoll blasts away into the sky, if it was touching the ground or penetrating through the ground.
Is there a way to prevent this from happening?
Adjusting max depenetration velocity does not work.