i have imported fuse character in unreal engine 4.15 and when i click simulate physics the rag-doll’s bones are rotated in different angles.Is there a way to fix it?
Did you set up the physics asset correctly?
The reason why your ragdoll will have bones spinning and twisting in all directions is because you need to customize the physics assets so that they only twist and bend in ways that you want to.
There is a series of videos that Epic put together that goes over how to put together your ragdoll physics asset:
This is a rather old video series but all the same principles should still apply.
thx for help i will check it out