Whenever my player pawn collides with a ragdoll there is a small chance that my player pawn will go flying into a different direction/clip through static meshes.
I have tried many alternatives but I cannot seem to fix this problem?
Whenever my player pawn collides with a ragdoll there is a small chance that my player pawn will go flying into a different direction/clip through static meshes.
I have tried many alternatives but I cannot seem to fix this problem?
Researching for an answer,
“For the moment you can try disabling “Impart Base Angular Velocity” for the moment until a solution has been reached.”
looking for the detail above to disable, can’t find it yet.
Okay I found “Impart Base Angular Velocity” in Character Movement under the Jumping / Falling tab, I still get orientation issues using forward vectors and input axis controls
I had the same problem. Make sure the collision of the ragdoll mesh is set to ignore Pawn collision.