I implemented a system on die to ragdoll myself and enemies. On play, whenever I walk on one of these ragdolls it launches me into the air. Anyone have this problem? Anyone have a solution?
Hey there @Brad99! This often occurs when your player character steps up on to a simulating character while also pushing it. There’s a somewhat hacky fix of adding a slightly larger collider around the bottom of the player capsule so the ragdolls never collide with the core capsule, thus cannot influence its height. However, it might help to try to disable Character stepping up on each of the ragdolled enemies’ meshes first.
Thank you for the reply. I think the best way to go is just to disable step up on. Seems more straight forward. But Ill also give what suggested a try too. Thanks again.