Ragdoll animation choice?

Hey guys,

I’m trying to figure out how to do a ragdoll death for my character.

I have a Physics Asset and am calling SetSimulatePhysics…

auto player = Cast<AProjectCharacter>(OtherActor);
if (player) {
	player->GetMesh()->SetSimulatePhysics(true);
	player->bIsDead = true;
}

It works fine is as far as he falls down and looks ragdolly.
However what I notice is that his “Idle” animation is still playing. I tried to set the animation to “none” via the state machine but then he goes back to a t-pose. How do I turn his animation off and make him go all limp.
TIA