Raff Savior - Stylized TV

I created this Stylized TV with hand-drawn ink outlines applied to each edge and detail.

I personally painted all the highlights by hand rather than using procedural methods, focusing on artistic quality for every visual element.

" I set the TV screen to use the emissive channel exclusively, so you can change the texture through the Material Instance and select the image of your choice."

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The asset is already set up in Unreal Engine, just migrate it to your project.

If you’d like a step-by-step guide on how to do that, just >> CLICK HERE <<

Alternatively, you can use the FBX mesh and the PBR textures in any other software of your choice.

It has optimized topology, and I organized the UVs to ensure that the most visible parts have better

texel density. All textures are in 4K.

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Click here for see my portfolio in artstation

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