FREE TOON SHADER FOR UNREAL ENGINE 5
Video: https://youtu.be/qLLKmu_1AkU · Docs: illustrated PDF guide included in the download · Support: Questions tab on this listing
Toon Studio Lite: one actor, three toon looks, zero setup.
Drop BP_ToonStudio into your level, pick a preset in a dropdown and your whole scene changes style. No material changes. No plugins. No C++. No Post Process Volume needed: the actor carries its own.
WHAT YOU GET
01 Toon: classic toon shading with clear light bands that follow your Directional Light.
13 Outline: outlines only, your own art stays untouched. The lightest preset.
02 Anime Soft: a soft, clean anime look.
FEATURES
One actor, one dropdown: Details > Toon Studio > Preset.
Outline Color and Shadow Color.
Look Amount, Saturation / Contrast / Brightness.
Split Compare slider: see your scene before and after.
Tested on UE 5.8 in a Blank project and in a Maximum project (Lumen, Virtual Shadow Maps).
The same shaders are tested with TSR and Nanite in the full pack.
GPU cost, measured on the full pack with the same shaders: Outline 0.29 ms, Toon 1.02 ms,
Anime Soft 1.04 ms (RTX 3080, 1920x1080). Your numbers will vary with your scene and
hardware.
Demo level included, with a small stylized diorama (demo content is for presentation only).
HOW TO USE (30 seconds)
Add the pack to your project. It lands in Content/ToonStudio.
Drag BP_ToonStudio into your level.
Details > Toon Studio > Preset > pick a look. Done.
WHAT IS NOT IN THE LITE
The Lite is the starter. These stay in the full pack, Custom Toon Shaders Studio:
10 more looks: Manga, Comic, Ghibli, Watercolor, Painted Brush (oil), Neon, Moebius, Sumie,
Sketch, Pixel.
Mixing: add any effect to any preset (paint strokes, halftone dots, hatching).
Save Preset: turn your mix into your own reusable preset.
Runtime look switching with blend, per-object highlight outlines through walls, fog and foliage masks.
>> Want all 13 looks and full customization? Get Custom Toon Shaders Studio:
https://www.fab.com/listings/d50c5d0e-699f-4dd6-9651-b4a6095d400a
HONEST LIMITS
Deferred renderer required (the Unreal default).
Made for stylized and low-poly scenes. On photoreal assets the change is subtler.
Unreal measures exposure after post process, so auto exposure can shift slightly. Use Split Compare to compare fairly.
UE 5.8 only. Not for UEFN, not for the Path Tracer. Not tested with Substrate.
WHAT'S INCLUDED (demo level not counted)
BP_ToonStudio (1 actor Blueprint), 3 preset Data Assets + 1 preset Data Asset class, 2 enums, 1 master post process material (M_Look_AnimeCel), 3 material instances, 1 Material Parameter Collection, Quick Start guide. Demo level and diorama props are extra. No textures required. No third-party assets.
SUPPORT
Questions or bugs: the Questions tab on this listing, or rafa.sanchis.cortes014@gmail.com.
I reply within 24-48 h.
Made by RafaSC.