RafaSC - Custom Toon Shaders Studio β€” 13 Anime, Comic & Painterly Post Process Styles

🎨 CUSTOM TOON SHADERS STUDIO

One actor. 13 toon styles you can customize β€” and they don't look alike.

Drop BP_ToonStudio into your level, pick a preset in a dropdown and your whole scene changes style: toon, anime, manga, comic, Ghibli, watercolor, oil paint, sumi-e, sketch, neon, Moebius and pixel. No material changes. No plugins. No C++.

▢️ Video: https://youtu.be/42v-rcnMulc

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WHY THIS ONE

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β€’ 13 presets that really look different β€” not 13 variations of the same cel shader.

β€’ Fully modular: add any effect to any preset (paint strokes on Toon, halftone dots on Ghibli, hatching on Outline), from 0 to 2 strength.

β€’ Outline Color and Shadow Color on every preset, live in the editor and in game.

β€’ "Save Preset" turns your mix into a new preset that works in any level, Play, Sequencer and builds.

β€’ Change look at runtime with Set Look (Index, Blend Time): flashbacks, dream sequences, photo mode, settings menu.

β€’ Measured GPU cost, published per preset β€” no guessing.

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THE 13 PRESETS

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01 Toon Β· 02 Anime Soft Β· 03 Manga Β· 04 Comic Β· 05 Ghibli Β· 06 Watercolor Β· 07 Painted Brush (oil) Β· 08 Neon Β· 09 Moebius Β· 10 Sumi-e Β· 11 Sketch Β· 12 Pixel Β· 13 Outline (outline only, your art untouched)

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FEATURES

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β€’ Toon bands that follow your Directional Light (found automatically)

β€’ Stylized sun shadows, traced on screen and in the Global Distance Field, so off-screen trees and roofs still cast them

β€’ Halftone dots and hatching with constant printed size: they never stretch on slopes and only appear inside real shadow bands

β€’ Paint and oil strokes anchored to the world, stable in motion (computed before TSR/TAA, flicker measured)

β€’ Outlines in any color, with width control

β€’ Per-object highlight outlines through walls for gameplay (Custom Depth Stencil values 10-13: enemies, allies, loot, interactables)

β€’ Foliage and color-accent masks by stencil (values 2 and 3)

β€’ Emissive and unlit materials are kept; stylized gradient fog (Fog Amount 0 = free)

β€’ Split Compare slider for before/after, Look Amount, Saturation / Contrast / Brightness

β€’ Quality switch (1 = best, 0 = faster)

β€’ Demo keys: press ← / β†’ in Play to cycle all 13 looks with a smooth blend

β€’ Works with Lumen, TSR, Nanite and Substrate. Renders the same in Movie Render Queue (one console variable, explained in the guide)

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HOW TO USE (30 seconds)

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1. Add the pack to your project. It lands in Content/ToonStudio.

2. Drag BP_ToonStudio into your level.

3. Details β†’ Toon Studio β†’ Preset β†’ pick a look. Done.

You don't need a Post Process Volume: the actor carries its own, set to affect the whole level.

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PERFORMANCE

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Measured on an RTX 3080 at 1920x1080: 0.3 – 1.9 ms per preset (Outline is the lightest; the painted looks are the heaviest). The full table is in the gallery. Quality 0 lowers the cost of the painted looks.

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HONEST LIMITS

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β€’ Deferred renderer required (the Unreal default). Forward rendering does not expose the G-Buffer to post process.

β€’ Made for stylized and low-poly scenes. On photoreal assets the change is subtler.

β€’ Stylized sun shadows from off-screen objects need Generate Mesh Distance Fields (on by default with Lumen). Without it, shadows come only from what is on screen.

β€’ Unreal measures exposure after post process, so adding any post-process material can shift auto exposure slightly. Use Split Compare to compare fairly.

β€’ Movie Render Queue: add the console variable r.GeneralPurposeTweak2 = 3 in your job so the finished looks match the viewport.

β€’ UE 5.8 only. Not for UEFN, not for the Path Tracer.

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WHAT'S INCLUDED

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β€’ BP_ToonStudio (one actor) + Editor Utility Blueprint to save your own presets

β€’ 13 preset data assets

β€’ 13 post-process master materials, 24 material instances, 1 Material Parameter Collection

β€’ Demo level L_ToonStudio_Demo (stylized tea-house diorama; demo content is for presentation only)

β€’ Quick Start guide (Docs/QuickStart.md)

β€’ No textures required for the looks. No third-party assets. Epic's mannequin shown in some screenshots is NOT included.

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SUPPORT

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Questions or bugs: the Questions tab on this listing, or rafa.sanchis.cortes014@gmail.com. I reply within 24-48 h. No Discord required.

Made by RafaSC.