Radial Slider thickness changes on zoom/different resolutions

Hello,

I want to add a Radial Slider for my character’s health bar (in the style of Resident Evil 4). However, the thickness seems to have a mind of its own.
I choose the desired thickness but when I am zoomed in it looks thinner and if I zoom out it starts getting thicker.
This happens in the Widget Editor and in-game and I am concerned that people with different resolutions will have different-sized healthbars.

Is there a way to lock the thickness and make it scale relative to the screen size?
Am I doing something wrong?


thich THICC

Thank you!

7 Likes

I have the same issue, is there a fix for this?

I’m having the same issue. Slider seems to render in something like absolute pixels to the rendering screen, rather than an abstraction.

I’ve not been able to find a solution to this yet

has there been any update on this? i have the same issue now…

Just found the below gem in the engine source code while browsing it because having the very same issue. At least they also know it :grinning_face:

image

1 Like

Still facing this issue in 2026. Any idea how to workaround this?

Welp, still doing this weird Zoom effect, even on UE 5.7.

I fixed this issue by.. not using it…
I am using a custom Shader instead.

Also, Hi, Lixian in the wild of 2023.