Radial Inventory

How can I make this type of inventory?


I already have the wheel, with each section being a button, and I have part of the inventory logic, but I’m having a hard time connecting the two. How can I make it display the item icon and name? All the tutorials I’ve watched have used vertical boxes and lists but I don’t think that’ll work here. Any help is appreciated.


the logic is basically the same, you’d get your inventory Map/Array and loop over the indexs to update the widget.

depending on where your code is the widget can get a Ref to the character/inventory with GetPlayerCharacter or just pass it through a Ref on construct, then bind to some event like OnInventoryChanged