Radial Impulse to ignore specified actors

Do a GetActorLocation on your character - a GetActorLocation on your grenade (to get the vector from the grenade to your character), maybe add a little bit of Z to shove them upwards too (you can also turn the vector to a rotator and add some pitch if you want to change things in Degrees instead), Normalize it and then multiply by the strength that you want your impulse to have (1000 should be reasonable)