So I’ve been following this tutorial: Let's Create Zarya Graviton Surge - Blueprints #16 [Unreal Engine 4 Tutorial] - YouTube to try to recreate a sort of gravity ball that can push all actors with a certain tag to the center of it, like you’d be able to do with physics objects, except on the last part, if you’re making an array of actors, you can’t add a radial impulse to the actors, so you can’t do the final step.
I was wondering if there’d be a way around this? I’d really prefer using the actor array as opposed to a component one.
I’ve tried using the capsules of the “enemies” but the radial impulse doesn’t seem to have any effect on them.