When I press ‘O’ with the white sphere within the sphere collision of the top down character the sphere is supposed to move due to radial impulse. But it isn’t. The sphere is a static mesh so I set the class filter to static mesh. Also Get Overlap Event for the sphere is on.
You want to set the class filter to third person character, because that’s what you’re searching for…
There is no third person character. If it was top down character then I did try that but it’s not working. I followed a tutorial that said the filter was used to check what all are affected inside the sphere collision. so in my case I want only static meshes to be affected that is why i set it to static meshes. thanks for the reply but it’s not working . Anything else I should try?
Are you trying to affect the player? Then you need to find the player. The player looked like a 3rd person, but apparently is top down. So that’s what you need to match for. Then you don’t need to cast BTW.
@nksanandu Create your own class, a simple actor with a Static Mesh Component as the Root element. Ensure it simulates physics. And then filter for that class when overlapping.
Static Mesh Actors are weird and will not respond to the overlap you’re attempting.