Just wondering, why dont we have something like “Apply Radial Health”, the way “Apply Radial Damage” works? could be so easily to manage AoE Healings. What could I do to make a AoE healing properly? I thought on my spell actor to create a collision sphere, and get all overlapped actors and then apply the health. Would this be the proper way to do it?
Regards!
//edit: negative value (damage) could be a solution aswell… maybe
Without even worrying about DamageType, you can simple ApplyRadialDamage with a negative value.
Healing and damaging are just different ways of saying “adding or subtracting health.”
This is exactly the functionality you’re looking for – not a hack or a workaround.
If you want to trigger additional effects, simply add a Branch node off of “Event AnyDamage” that checks if Damage is less than zero.