So this is a super specific question that I haven’t found any answers online about. I have a series of bad guys I’d like to get sucked into a black hole as they chase the player, essentially. But if they’re moving, they aren’t affected by the radial force for some reason. The player is, but not them.
Each bad guy is controlled a really basic way in concept, though it’s a little complex in execution so I’ll only show the relevant stuff for now. Basically just ‘AI Move To’. For reference, the enemy is called ‘Bonker’ as a filler name.
Making Bonker a physics body causes it to wig out and go absolutely nuts, so I can’t do that. I’ve already checked that I don’t have ‘ignore radial force’ checked. Weirdly enough, radial impulses work just fine on it, but radial force does absolutely nothing as long as it’s moving. Once it’s stopped, it affects it like it would affect anything else from what I can tell. I tested this by disconnecting the ‘Event BeginPlay’ from the rest and dragging them around in Simulate Mode.
Any idea on what the problem is or how to go about solving it?