Radial force that affects player movement?

Hello all,
I’ve been attempting to create a throwable grenade that creates a negative radial force to suck in players and objects.

My shortcoming has been that no matter how I configure my radial force, it doesn’t seem to affect my character.

https://puu.sh/vBVyI/e6eace6d0b.png

https://puu.sh/vBVC7/ab19ceaa69.jpg

Thanks :slight_smile:

RESOLVED:

The issue was my character was not properly simulating physics. I ended up using object and trace channels for collision detection.

https://puu.sh/vCnpU/80137aa18a.png

https://puu.sh/vCnut/c1f4d32242.jpg

https://puu.sh/vCnjC/6f6f1b07f1.png

I also managed to tweak it to work with time dilation B)

https://puu.sh/vCnQd/70c909f45b.png

Yes, that singularity effect is what im going for,

You want something similar?
(Alpha) Immersive Magic System. Rune, gesture recognition for mouse/VR.

Oh, that’s not easy)

In short terms, use physics thruster, calculate vectors and rotate thruster in a right way) Don’t forget to turn on physics when something touches grenade collision sphere))