Hello all,
I’ve been attempting to create a throwable grenade that creates a negative radial force to suck in players and objects.
My shortcoming has been that no matter how I configure my radial force, it doesn’t seem to affect my character.
https://puu.sh/vBVyI/e6eace6d0b.png
https://puu.sh/vBVC7/ab19ceaa69.jpg
Thanks
RESOLVED:
The issue was my character was not properly simulating physics. I ended up using object and trace channels for collision detection.
https://puu.sh/vCnpU/80137aa18a.png
https://puu.sh/vCnut/c1f4d32242.jpg
https://puu.sh/vCnjC/6f6f1b07f1.png
I also managed to tweak it to work with time dilation B)