I noticed some people had problems with enabling the radial damage, but the problem here is a bit different. The radial damage is enabled, but radial force only works when i shoot to the pawn directly! Thanks! Any help means a lot!
Hello,
Could you please provide screenshots of how you have your blueprint set up?
Thanks for helping. The screen shot of the blueprint:
And I found out a very confusing problem: ( screenshot downthere ):
As you see there are two trigger components with the character. The problem is: the radial impulse simulating get disabled in this character when I delete the bigger trigger sphere( that means the impulse simulating cannot “survive” without the trigger sphere ). The sphere is annoying because I have to remove it in order to prevent the bullet killing the character without interacting to the character but the trigger sphere. Thanks a lot!
Note: Those trigger spheres are not simulating physics.
Screenshot of the triggers:
I solved the second problem by adding a radial impulse, but the firstone is still unsolved :\
Just so I can ensure I’m understanding you properly, the issue is that your character is not reacting to the impulse until the bullet hits the character’s capsule collision?
Since you have solved one of your issues, could you reiterate what the current issue is so we can focus on that particular one? Thank you.
Yes, its the capsule collision, thank you!
When using characters, the capsule collision is currently the only type that will function. If you’d like to use multiple collisions on your character, consider using a Pawn blueprint instead, as this will allow you to use multiple collision. The reason that this does not work in the character is because the Character Movement Component requires the capsule collision to function properly.
Have a great day

