Radial force isn't pushing objects around

Hi - I’ve been trying to make a simple prototype with a car that shoots homing missiles. In several tutorials, when the missile’s mesh ‘hits’ a target Actor, the Radial Force is causing the target to go flying off from the impact. My missiles just create an explosion effect when they hit, but the target doesn’t budge. I’ve tried increasing the Radial Force’s radius, the impact strength, and the impulse strength. The target actor does seem to be succeptible to physics - if I spawn it in midair it drops to the ground, and When I ram into the target with my car, it does move.

Does anyone have any suggestions? Thanks!

Unreal Engine 5.2.1

Your target’s mass may not be set or is too high and the strength required to make it move at all might be something very high like 1,000,000.

Try temporarily setting its mass to 1 and then see how it reacts to your force, or try making the strength much higher.

Thanks for the suggestion, I took its mass all the way down to .02 Kg and it still behaves the same - the car sends it flying, a missile hit just ‘explodes’ (particle effect) with no other effect on the cube.

How are you getting your target component?

Doing a sphere collision and looping through the overlapping components?
Where is your origin location?

I’d try a multisphere trace, loop through the collisions, and a Radial Impulse at the location of the hit (this will hit all components and thus loop through a lot of things, can probably be done cleaner):

Edit, by object type is probably more appropriate than visibility channel:

Thank you! I’ll try that tonight.