I am trying to make a rocket launcher for my game and have an explosion with radial force and damage, but on the radial damage node it says “Server side only.” Does this mean it can’t be used in a single player game?
Yes, it will work for a single player game. When you don’t have the “Run Dedicated Server” checkbox in the Play menu checked, the server runs on the first client. So in the case of a single player game you are running the client and server together and don’t have to worry about a lot of the things you would have to do for a network game.
What play menu are you talking about? I have already put in the force it does the force tried to do the damage, but the enemies in the range of the blast took no damage
Here is the “Run Dedicated Server” setting I am referring to in the Play menu:
You want this unchecked for a single player game.
Sorry for the late response. I went and checked that, and it was not checked to run dedicated server, but my enemies don’t take any damage from it. First picture enemy radial damage event 2nd the radial force component settings
Since Run Dedicated Server is unchecked you don’t need to worry about the fact that the Radial Damage event only runs on the server because you are running the server and client together.
I would stat by putting a breakpoint on the Radial Damage event to see if it is even being called. If it is not being called then work backward to determine why it isn’t called.
If it is being called, put a print node to show what number is being sent in the Damage Received input. Maybe it is zero?
ok, so I added a break point to the radial damage and it doesn’t fire. What would cause this if it is not the server thing causing it to not work?
I don’t us radial damage myself, but from what I have read common reasons that the radial damage node fails to fire are when your characters aren’t within the radius of effect or it also doesn’t fire when the damage is zero.
well you can see the dmg setting at 150k and they are within range I even had it drawn in game and watched it overlap and on top of it set it to a stupid huge amount. They get hit by the impulse just not dmg