Radial damage not working from spawned actors!

I’v tried it in blueprint, if the object is already on the scene, it will apply the radial damage.
But if I spawn it in runtime, it won’t work.
Am I missing something or is it a bug? ( Was the same in all the engine versions I’v used, right now I’m using 4.9.1 ).

Hi ,

It would be best to post this to the answerhub in the bug reports section (link in signature) so we can assist you more in depth. In your bug report, please include what steps you are taking, whether this occurs in a clean, blank project with no additional content, and screenshots of how you are setting up the radial damage within your projectile.

Ok I’v found the problem. The projectile’s collider blocked hits from visibility channel which also used to block radial damage.
So In the frame the radial damage was applied, it was blocked.
I just had to set the visibility channel respond from block to ignore in the projectile’s collider properties.
I can also set the projectile’s collider to no collision at the same frame if I want the player to be able to shoot at the projectile with ray traces… Anyways, Fixed :slight_smile: