Radial damage not triggering when hittting Landscape

I have made a bullet that when it hits something will apply radial damage in a specific radius. Now it does work whenever I hit a actor, however when I collide witch my landscape, radial damage is not applied unless I change its collision preset to pawn. However This for some reason also gets rid of my footstep sounds as I suppose a pawn connot have a physics material and is thus not detecting it. Is there a way I can have my landscape produce this radial damage effect while still retaining my physics materials or will I have to substitute my landscape for something custom instead.

I have tried setting the landscape to block worlddynamic however that did not work either and the enemies are still not getting damaged

Projectile class…

On Hit → Break Hit Result → Get impact Point or Location → Apply Radial Damage.

1 Like

Thank you so much for this

我想你应该没有应用到Damage事件,
避免所有模型反复触发该空事件(这是优化),
这个应用默认是关闭的,你需要将其打开