I have made a bullet that when it hits something will apply radial damage in a specific radius. Now it does work whenever I hit a actor, however when I collide witch my landscape, radial damage is not applied unless I change its collision preset to pawn. However This for some reason also gets rid of my footstep sounds as I suppose a pawn connot have a physics material and is thus not detecting it. Is there a way I can have my landscape produce this radial damage effect while still retaining my physics materials or will I have to substitute my landscape for something custom instead.
I have tried setting the landscape to block worlddynamic however that did not work either and the enemies are still not getting damaged