RAD Game Tools

Dear Epic Games,

I hope this post finds you well. I am writing with a specific query regarding the interoperability of “*.GR2” files in Unreal Engine 5.2 and how they integrate into the development workflow as, you purchased RAD in 2021. Additionally, I have some questions about coding, importing, mesh manipulation, animation, and the utilization of DDS files within this context.

To provide some context, I have been exploring the capabilities of RAD Game Tools, particularly the GR2 file format, which is commonly associated with character animation in certain game engines. I understand that GR2 files are primarily used in conjunction with the Granny 3D SDK, a middleware tool. However, I am keen to understand how Unreal Engine 5.2 supports the importing and manipulation of GR2 files natively or through additional plugins or tools.

My specific questions are as follows:

Is there built-in support in Unreal Engine 5.2 for importing GR2 files directly, or do I need to rely on third-party plugins or tools?
Are there any recommended plugins or resources available that facilitate the integration of GR2 files into Unreal Engine 5.2? If so, what are their functionalities and limitations?
What is the recommended workflow for importing GR2 files into Unreal Engine 5.2? Are there any considerations or best practices to follow?
Once imported, what options does Unreal Engine 5.2 provide for mesh manipulation and animation of GR2 files? Are there specific APIs or systems designed for working with these files?
In terms of texturing, can DDS files be directly utilized with GR2 files in Unreal Engine 5.2? Are there any specific settings or configurations required for DDS file import and usage?

I greatly appreciate any insights, guidance, or recommendations you can provide on these matters. Any practical examples, tutorials, or documentation related to working with GR2 files in Unreal Engine 5.2 would be immensely helpful as well.

Thank you very much for your time and assistance. I look forward to your response and to further exploring the possibilities of integrating GR2 files into Unreal Engine 5.2.