Can someone help me with creating driving line on race trace in a racing game? Do you know of any tutorials.
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Never seen a tutorial for this but splines would be an obvious choice here.
Have you got any progress at all?
As in, drop a spline and spawn spline mesh components:
Plus a material with funky arrows and you’re half way there (almost). That should work ok for this.
I had a look at this and it should work just fine with SMCs:
Obviously, this needs a ton more work but is worth exploring. Not even sure if there’s a better way to do it.
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Here is my approach to place the arrows and include coloring
https://www.youtube.com/watch?v=u0Jf1slg1tA