Showcase
✨ Key Features
Modular Character with interchangeable parts (hair, outfits, accessories)
Based on Epic UE4 Mannequin Skeleton (compatible with UE5)
Blendshapes: Full Apple ARKit (works with LiveLink)
PBR Textures (4K / 2K)
Modular meshes with additional bones for dynamic simulation (hair, jacket, – works with KawaiiPhysics or Chaos)
Retarget-ready with included poses (UE4 & UE5 mannequins)
📦 Package Includes
Meshes
Multiple versions of Lia (68k–72k tris)
Modular clothing sets (jacket, jeans, hoodie, cap, belt, boots, etc.)
4 Hair Styles
Accessories (cap, earrings, etc.)
1 Prop: Baseball Bat
Demo Animations
Basic movement set (Idle, Walk, Run, Jump) – retargeted from UE4 mannequin
Sample animations from Paragon characters (demo only)
Additive “Smile + Blink” animation
Retarget poses for UE4, UE5 & UEFN (Game Animation Sample)
Textures
Body: 4K (with skin customization parameters)
Head: 2K
Hair: 4K (with depth, alpha, root masks)
Clothes & Accessories: Mostly 2K, some 4K for main pieces
Optimized texture packing (ORM in RGB channels)
Materials with tint and color controls
🛈 Technical Details
Lia (7 variant presets): 65k–76k Tris
Full body base: 38.4k Tris
Hair: 12.7k–15.6k Tris each
Clothing pieces: ~1k–13.4k Tris each
Skeleton: Epic UE4 Mannequin (no extra bones)
Additional bones only for modular meshes (hair, skirts, earrings)
Notes:
No LODs
No Blueprints (demo only)
No gameplay-ready animations (demo only)
Additional details: https://miica37.github.io/characters/shenya
🔄 Updates
2025-09-07: Shenya 4.0(Updated to UE4.27, Face remake, added more pre-combined meshes, etc)
2024-08-26: Fix broken blendshapes specific to UE5.4
2023-10-17: Shenya 3.0 (Adjust face, body, skinning, materials, preview level, etc. Rework 2 existing hairs and added two new hairs. Added Accessory and a baseball bat. Added Tpose and some other poses.)
📩 Support
For questions or issues, contact: miicaneo@gmail.com