r.Upscale.Quality should be 0-based

The table colume “Upsample Quality Value”

https://github.com/EpicGames/UnrealEngine/blob/feeb3c7469e8e881cd4fb67dbcd830d6f94e5e8b/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessUpscale.cpp#L42

Hey PowerDesign! Thanks for reaching out to us. I’ve created a ticket so we can work on getting that table updated. Please let us know if you spot anything else that you think we should look into.

Hey PowerDesign! I just wanted to give you a heads up that this should be fixed now. Thanks again!

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