r.SkinCache.CompileShaders=True in DefaultEngine.ini breaks Apex Destructio

“If you add this to the bottom of UDestructibleComponent::SetDestructibleMesh(), it solves this issue:


if (SkeletalMesh) 
{ 
SetCPUSkinningEnabled(true);
}

This might be the solution to this problem, but since I don’t use Shader Cache in my project anyways, I’ve disabled it. Haven’t tested the above solution though.

1 Like