In the blueprint editor, you can hold the B key and left click to summon a Branch node. There are a few shortcuts like this. I propose by default binding the ‘R’ key to spawn a Return Node if you’re inside a function. Currently, the ‘R’ key is unbound in the blueprint editor.
Unfortunately the ‘R’ key is bound to ‘Add selected actor references’. I’m in the process of adding code for the 2 nodes you proposed and submitting it as a PR. Currently I’ve got the return node on the ‘E’ key and print string on ‘L’.
Oh snap, didn’t know R would do that. Also, didn’t know that would be a command that someone would consider binding over other nodes… I guess I don’t use level blueprints that much.
See https://github.com/EpicGames/UnrealEngine/pull/4072 for the code changes.