I created a new project and set it up exactly as you described, but I was unable to reproduce the issue you described. Are you able to reproduce the issue when you are doing this in a new project?
I did these steps in another project. It crashes the editor right after launching with the attached log.
It’s really weird because on the other project the crash would only happen in the material editor. And the log had something to do with when a shader finishes compilation and the editor tries to load the results (at least I deduced that from the function names in the crash log).