What do you think is the easiest/ best way to do a QWOP physics base character? It’s supposed to be silly and kind of hard to control like QWOP
Use PHAT and use a ragdoll character. Add sockets to the ends of the 4 limbs and move them around. Check out the physics examples in the “content examples” inside the learn tab
So i just ragdoll, but can i generate force to a limb via blueprint or does ti need to be an animation per joint?
Because in the Physics Animation in the content examples, it shows merly blending between Kinematics and a ragdoll… I’d need to do a ragdoll that is pure physics and when pressing a button it needs to apply a force to the leg.