🎥Trailer | 🔥Quickstart (by Connor Hill) | 📓Documentation | 🎮Discord | ⭐ Review
Work smarter.
Massive World is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks. Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.
Seamlessly integrated with World Partition, Massive World enables scalability and performance out of the box.
Supports realistic, stylized, and low-poly environments.
🔥NEW: Massive Dungeon is out!
Update 1.4 is out![Video]
📄Features:
A non-destructive workflow
Create landscapes in a few clicks.
Draw PCG procedural biomes, roads, lakes, and rivers directly on the terrain!
New biome priority system (create biome inside biomes)
Build to scale for your massive open-world
Spawn level instances with procedural logic
70 4k heightmap stamps
Data-oriented
Integration with Massive Village and Massive Dungeon
Terrain auto-material with multiple features (beaches, nanite displacement, etc.) with Megascan support.
Automatic audio placement along the rivers
And much more...
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🧩Integration with Massive Village
🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]
🧩Integration with Wild Frontiers: Scots Pine Biome and many more 3d assets here.
Orbital Market: Link
The assets to showcase are Dreamscape, Tropical Jungle, and Megascan.