Qwerty Studio - Massive Village - Procedural villages, farms and ruins with PCG

🎥Trailer | ⌛Quickstart | 📓Documentation | 🎮Discord | ⭐Review

Work smarter.

Massive Village is a procedural tool that generates highly detailed villages, farms, cemeteries, small towns, and ruins in a few clicks by leveraging the PCG.

The tool focuses on using a non-destructive workflow, saving you time in your level design. It works out of the box with World Partition, allowing you to scale and create massive worlds.

🔥NEW: Massive Dungeon is out!

Massive Village works with any style (low-poly, stylized, or realistic). It is also built to work out of the box with Massive World procedural biomes.

🔥Update 1.3

Massive update for Unreal 5.5

  • Support PCG partition by default for best performance

  • New Place of Interest System (POI). Create level instances and spawn them as buildings. See this video (relevant for both Massive World and Village).

  • Integration with Massive World

📄Features:
  • Procedural generation

  • Draw directly into your world!

  • Non-destructive workflow

  • Support multiple zones in the same village (marketplace, slum, city...)

  • Data-oriented

  • Interactive doors

  • Compatible with World Partition

  • Documented

  • Work with all styles (low poly, stylized, realistic)

  • And much more...

🧩Integration with Massive World and Massive Dungeon

🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]

Orbital Market: Link

You always wanted to simply draw and poof a pcg village there? Well I been using this product together with massive world, it’s amazing how smooth and good flow there is between these two products, and this village, it take some reading in the documentation but once you done that, it’s easy to use, the support is very friendly and always there if you need it. I love this product.

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