Hey there, I got some issues with the quixel 3d plant assets. Most of the textures like roughness/opacity etc are not black and white but red & black and therefore not usable. I found a way to subtract the correct color channel in photoshop, but its time consuming and there is some qualityloss. Could anybody tell me why or if this is going to be fixed?
Second thing, downloading the right plant asset LOD is really annoying. Mostly I need LOD 2 and 4 but therefore I have to download the _high and _mid zip file and then some of the LODs are in both zips, but with different names. But then I also need the 1K textures and need to download _low as well. This could be optimized by packing per LOD (maybe 0+1, 2+3, 4+5 and no doubles) and giving the option to download the textures indepenably as well. The least for the meshes should be, giving them all the same file name, so that lod 4 and 5 etc overwrite and I don’t have unnecessary files.