Hey guys, I just wanted to let everybody know, and as well as the UE4 devs.
I came across a BP nativization issue where one of my BPs had an event with quotation marks “” in the name called Apply “Owned” Material to Squad. I could not cook and package the project. The logs (unfortunately I cannot find the logs) mentioned that it couldn’t find the “Owned” operator. So I went ahead and removed the quotation marks, and I was able to package the game properly.
I wanted to ask if other people can also replicate this issue.
Have a great day
Steps to Replicate
- Create a BP file
- Create an event
- Name the event with quotation marks in it
- Go to packaging settings
- Set BP nativization to inclusive
- Open project launcher
- Cook your game