first post, first issues. If i create an asset for UE4 in 3ds max and quixel, my textures are kind of messed up.
This is the 3DO renderer:
Same asset with exportet textures in UE4:
And here the Material.
I turned sRBG off, but this kind of difference? I have this problem on every map in UE4 (lightning conditions are different)
I mean i can turn the brightness down, use own roughness&metallic maps and everything, but this should not the solution. Also the textures are really blurry. Are there settings in UE4 i didnt discover yet? Do i need to create a special material for quixel? This is not the first asset i made (also weapons and stuff) and the problem is everywhere.
Currently i use UE 4.10 and Quixel Suite 2.1.5.