I disagree with you on that. It is very quick and easy just to slap textures onto a model and get acceptable results that look like DDO presets, but if you spend more than 15 minutes on something, it’s really easy to get more unique and more personalized results. I feel like you can get an “acceptable” model done quicker with DDO than Substance Painter/Designer, unless you create a lot of reusable substances. But if you are just comparing out of the box software, DDO has an edge there to me.
I feel like any artist should definitely use and try both, I really like the amount of preset content in DDO, I wish Substance Designer had that much content, I want to start with accurate PBR materials and not have to look up values outside of my texturing application. I did make a Substance where I could select various PBR materials from a drop down list, but it was a lot of extra work, and still not as much as DDO has.