So I was a little surprised that the megascans surfaces are not scaled to real world by default, considering they are photo scans with a scale clearly defined (most are 2x2m).
I found a French YT video and, not speaking French, did my best to follow along!
I made a new master material, which looks like the one below, and then switched over the parent in the megascans instance. I ensured all the names and groups were copied over exactly so that assigned textures on the instance joined up automatically.
Note the only change I made from the video was the “texture_size” parameter which is now a 3 vector. Some of the megascans textures I am using have a rectangular 2 x 4m size.
My question is…
Is this the correct way to do this? I kind of assumed Megascans would default to this since everything has a world scale. Have I missed an easier way?