Quixel Megaplants - Megaplants: Norway Maple Forest

Plant species: Acer platanoides

Quixel Megaplants are procedural vegetation assets for Unreal Engine. Each Megaplant includes editable presets built for the UE Procedural Vegetation Editor (PVE), allowing you to modify, customize, and make your own plant variations directly within the graph. Megaplants feature parametric controls for shaping vegetation and support Nanite foliage workflows for high-performance rendering.

Each asset pack includes branch foliage meshes, textures, and material instances, helping you deliver high-quality vegetation setups. Megaplants are also compatible with Dynamic Wind, which uses skeletal meshes to deliver optimized wind animation for Nanite foliage.

Megaplants and the Procedural Vegetation Editor are currently Experimental.

Features are sometimes made available in an Experimental state so you can try them out, provide feedback, and see what we are planning. We do not recommend shipping projects with Experimental features.

  • Before trying to import any Megaplants into Unreal Engine, be sure to activate the "Procedural Vegetation Editor" plugin inside the Plugins window under Edit>Plugins

  • In your project settings, be sure to search for and enable "Nanite Foliage (Experimental)"

For any questions or support regarding Quixel content, please get in touch here.

These look fantastic, and thank you for providing them for free. Do you know if Epic will be providing any guidance on how users can create their own presets, or will we have to rely on Quixel adding more presets over time?

Hey @Astro-Chris Thank you for taking the time to share your appreciation. Please note that we are working on learning material that will be released shortly, until then you can find a lot of good information in this video: https://www.youtube.com/watch?v=3f7miRB9_Eo
The intention with PVE is to eventually allow users to create their own vegetation completely from scratch. Quixel will keep adding more species continuously that can be used as final product or a great jumping off point.

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Hello,
I just downloaded the free tree assets but when I drag them into my level the materials are missing. It seems it did not download the master materials to my project. There’s only the Megaplant_Library folder in the project.

Any idea what is going on?

Same here - the textures are added to the content drawer, but there are no materials on the trees. Tested European Aspen, Black Alder and Norwegian Maple.


Edit - The solution here was to enable Procedural Vegetation Editor and Nanite Foliage as described above.