Quixel items from Fab show ID not name

When buying Quixel items from Fab, and adding them to project, I only see their IDs. For example this wooden barrel in a sequencer shows up like this:

It shows the object by ID because that’s how they are named in the fab.
That’s the id of the object and the name, however if you import the same object through bridge inside unreal engine it will show you by its proper name which in your case would be “Wooden Barrel_(idname)”

OK well I can understand if the Fab “name” is the ID, but I still find it not particularly user friendly. I was kind of asking if this naming was intentional from Epic.

I’m having the same problem, and it’s HIGHLY inconvenient. I just imported 2 assets and the IDs were the same so one overwrote the other. And it’s not just the static mesh. It’s the folder, the subfolder, the mesh, the textures, etc. So, if I want to name it what it is I have to rename every layer from the top down.