Quixel Derelict Corridor | Unreal Engine 5 Cinematic

Thank you, glad you liked it! The dust particles are really nothing fancy haha, I played with the Wind Force parameters (introduced some curl noise in the Turbulence Mode) and the Aerodynamic Drag. What I think it works really well is the SSS that I added for the dust shader, so it really brightens up the particles when you point a light to them.