Quixel Derelict Corridor | Unreal Engine 5 Cinematic

Hey all!

I decided to create a short cinematic using the Quixel Derelict Corridor environment. I removed all the existing lights and used a spotlight as my main light source. I used Lumen, volumetric fog and niagara particles, I hope you like it!

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Hi there @Sal-CG,

Hope you’re well and having a great week so far :slight_smile:

Just wanted to pop in and say this looks absolutely amazing. The lighting and dust particles, especially, are impressive. But this entire project felt cinematic from beginning to end. So darn cool!

Do you have any other projects in the works that we can look forward to seeing?

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Hi.
Great work, especially the dust particles. Do you mind sharing some details about creating them?
Cheers,

2 Likes

Thank you, glad you liked it! The dust particles are really nothing fancy haha, I played with the Wind Force parameters (introduced some curl noise in the Turbulence Mode) and the Aerodynamic Drag. What I think it works really well is the SSS that I added for the dust shader, so it really brightens up the particles when you point a light to them.

Lovely work. Environment, lighting and dust particle superb

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